Twistedpixel said:
False. The difference is that only Sony developers tell people outright their SPE useage as some kind of bragging platform. X% use of SPEs have at you! Its obvious that multiplatform developers have been making use of the systems on both systems but they are just a little behind exclusive developers. Edit: Based off the progression of multiplatform titles over time and comments made by multiplatform developers.
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Just Had to get your little Dig at the Cell processor did'nt you..
the Truth is very few multiplatform developer's will not use the Cell to it's fullest.
why:
Mike Acton, CellPerformance
Tapping the Cell for Game Development
Harnessing the tremendous power of the PS3 and Cell processor presents pit falls for game programmers not accustomed to the platform. The first challenge that programmers transitioning to PS3/Cell must overcome is to unlearn their old habits. The focus of this presentation is to present experiences and strategies to smooth the transition from developing for conventional platforms onto the PS3/Cell.
But what can you say
"Old habits tend to Die hard"
remember:
the
"BAD: Many layers of abstraction
designed to hide code and data
complexity."
the
"Good code follows good data.
Fast code follows good data.
Small code follows good data."
You can't optimize when it
counts if you don't have the
practice.
It's also useful for GPU coding.
http://www.cs.utk.edu/%7Edongarra/cell2006/cell-slides/10-Mike-Acton.pdf
I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.