makingmusic476 said: The Cell's unique architecture ensures it won't be utilized very much by multiplatform developers. Just look at God of War III. Sony Santa Monica have somehow managed to get even anti-aliasing running on the Cell. This is pretty much impossible with a multiplatform engine. |
False. The difference is that only Sony developers tell people outright their SPE useage as some kind of bragging platform. X% use of SPEs have at you! Its obvious that multiplatform developers have been making use of the systems on both systems but they are just a little behind exclusive developers. Edit: Based off the progression of multiplatform titles over time and comments made by multiplatform developers.
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