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selnor said:
Xoj said:
NightAntilli said:
Xoj said:
@Selnor abit wrong

uncharted 2 it's not the only sony game to use MSAA.

Gran turismo 5 prologue have 1280x720p MSAA x4, and their 1080o MSAAx2
and still more advance physics, graphics, cares in game, and polish than all car simulation/arcade released.

You can't compare a racing game with a shooter -.- No, not even on the graphics department because they're too different, and it all comes down to taste, and even on the technical level you also can't compare them because they have totally different priorities.

What is it with people always wanting to bash the graphics on the other console. It makes me sick.

i compared racing games,

and GT5P its only one with MSAAx4

 


Ok just to put you straight on this. The reason why it does 4xMSAA ( Only on cars and hands in cockpit, or have you not seen the horrendous jaggies in the environment ) is because the game was designed to run in half 1080p ( 1280x1080, as opposed to 1920x1080 ). Which meant a few things were sacrificed. 1. environment detail. 2. collision detection. and most important 3. 120 hertx physics. How you can call it more advanced physics than FM3, graphics or polish for sim is beyond me. FM3 has 360hertz physics, 2xMSAA on the WHOLE image and recreates tyre deformation at 360hertz as well. GT5P isnt even doing tyre deformation. So no, GT5P is quite a way behind in simulation terms and in graphics it's personal. FM3 has more detail overall. GT5P has better lighting on the cars and paint. Thats it. Both have about the same polys on cars, but environments in FM3 destroy any other racer.

digital foundry says otherwise :p. and even so GT5 will keep this and all that's missing, GT5P got prologue on it name for something ;P.

and 360hz physics it's just marketing, haven't you seen bullet cars in action? laughable physics bug, mainly because physics are not realitic, but tweaked.