Xoj said:
i compared racing games, and GT5P its only one with MSAAx4
|
Ok just to put you straight on this. The reason why it does 4xMSAA ( Only on cars and hands in cockpit, or have you not seen the horrendous jaggies in the environment ) is because the game was designed to run in half 1080p ( 1280x1080, as opposed to 1920x1080 ). Which meant a few things were sacrificed. 1. environment detail. 2. collision detection. and most important 3. 120 hertx physics. How you can call it more advanced physics than FM3, graphics or polish for sim is beyond me. FM3 has 360hertz physics, 2xMSAA on the WHOLE image and recreates tyre deformation at 360hertz as well. GT5P isnt even doing tyre deformation. So no, GT5P is quite a way behind in simulation terms and in graphics it's personal. FM3 has more detail overall. GT5P has better lighting on the cars and paint. Thats it. Both have about the same polys on cars, but environments in FM3 destroy any other racer.







