joeorc said:
because many Game engine's were not optimized for the xbox360. the majority was not even taylored to the XBOX360's hardware. they were made for PC because many of the same game's on the xbox360 were also going to be released on the PC. not to say every last one of them, No it just mean's the developer's for the xbox360 are mainly PC software developer's the majority are mainly PC centric. So their game's were geared toward that hardware dynamic. just look at unreal engine it's crossplatform in it's design but not taylored made to one specific hardware. where as most of the Game's made for the PS3 are designed for it's hardware. Now more developer's are going to optimize their game engine's to xbox360, but know this, when the developer does that the game may not come out as fast because with memory managment processor's like what's in both the PS3 and the XBOX360 it has quite a bit under the hood , but take's time to take advantage of said hardware. |
Your right, the 2 console still have things to exploit. Those kind of architecture are great, because in the end, we will have good result as gamer and our purchase can and will last longer. Difficulty is obviously no big deal, current games and past games shows that its been a while already that developers are able to handle those architecture, it will only get better. Im not a profesional, probably Joeorc can give us some insight on that side, but I would be very surprise that Sony doesnt assist developers as some people said. Sony are always talking of partnership and vision, also, end product like heavy rain (independant developer) show that Quantic Dream was able to bring something really nice for their first game on PS3. The argument of no tool/no help seems somewhat awkward to me. What your opinion or fact on that Joe?