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joeorc said:
tizack said:

Ok, sorry im taking the PS3 side for most of this one...

Well, look at the competition and the turnaround times there, probably the biggest game graphics wise for the 360 that is actually supposed to compete with UC2 or KZ2, Alan Wake, has been in development since before the PS3 was released... Outside of that and nifty CG scenes no other games really come close. So I don't think it really has much of anything to do with understanding the cell processor. I'm not sure i'm following the 3 and a half years either... KZ2 was released a year ago, which means the understanding behind how make what im assuming you are implying as mind blowing games came far before that. Realistically from the developer's perspective,at the very most you could probably get off saying a year and a half or less. But even games like Uncharted: Drake's Fortune at the time it was released blew anything else out of the water. The bar has not been getting raised by the 360, sorry folks, it just aint true, its ps3 exclusives that you can thank for all the awesome looking games that are starting to show up, even bungie admits that KZ2 was a wakeup call that they need to step things up and now look how much better halo:reach looks.  

I own both consoles, and I have to say that graphics wise pretty much all the 360 games up till recently were about as appealing as dirty butt... who knows some of you may like that i dont know... Now, the 360 is finally stepping up its game with splinter cell : conviction, alan wake(finally), and halo:reach. 

Anyway, if we are going to discuss something, lets discuss why the heck the 360 games sucked for so long and are JUST NOW matching what we have been seeing for PS3 exclusives.

because many Game engine's were not optimized for the xbox360.

the majority was not even taylored to the XBOX360's hardware. they were made for PC because many of the same game's on the xbox360 were also going to be released on the PC. not to say every last one of them, No it just mean's the developer's for the xbox360 are mainly PC software developer's the majority are mainly PC centric. So their game's were geared toward that hardware dynamic. just look at unreal engine it's crossplatform in it's design but not taylored made to one specific hardware. where as most of the Game's made for the PS3 are designed for it's hardware.

Now more developer's are going to optimize their game engine's to xbox360, but know this, when the developer does that the game may not come out as fast because with memory managment processor's like what's in both the PS3 and the XBOX360 it has quite a bit under the hood , but take's time to take advantage of said hardware.

Your right, the 2 console still have things to exploit. Those kind of architecture are great, because in the end, we will have good result as gamer and our purchase can and will last longer. Difficulty is obviously no big deal, current games and past games shows that its been a while already that developers are able to handle those architecture, it will only get better. Im not a profesional, probably Joeorc can give us some insight on that side, but I would be very surprise that Sony doesnt assist developers as some people said. Sony are always talking of partnership and vision, also, end product like heavy rain (independant developer) show that Quantic Dream was able to bring something really nice for their first game on PS3. The argument of no tool/no help seems somewhat awkward to me. What your opinion or fact on that Joe?