Twistedpixel said:
Arguably the PS2 centric developers would have had it easier as well because they're used to programming graphics effects in software on the PS2 in a more CPU like fashion. It was stated that it was easier than developing on the PS2 however in the PS2s case there was no convenient and easier Xbox variant at the time of release for most titles and the PS2 had greater time on market before the Xbox even released. Many PS3 exclusives shared the flaws of the multiplatform games but there was no convenient Xbox 360 version to compare against. In this generation multiplatform developers had to struggle to get their games up to speed and this accelerated forced learning curve is likely the major source of the complaints. |
I'm basing my comments on video docs from Naughty Dog on moving from PS2 and PS3, and they made it sound like a slog to me! From what I've read it sounds 50/50 to me. Developers coming from a PC background would be far more familiar with advanced graphical techniques but would find the console architecture weird while developers coming from a PS2 background would probably find the basic architecture less of a pain but would have to learn a whole heap of new techniques.
Mind you, having watched the docus on ND, played Uncharted (which was very solid but had some obvious screen tearing, etc) then looking at Uncharted 2 I have to admit ND are clearly very, very good developers in terms of what they ramped up on, building a whole new engine and set of tools from scratch in the process.
Try to be reasonable... its easier than you think...