LordTheNightKnight said: "For every little twist you can do, the entire story has to be changed up, which takes time and money to create and implement. It's not just a matter of writing the scenario." Not every little twist. That assumes minor changes cannot create minor effects in a short term scenario like this game. Perhaps if Jason lived after that accident, Ethan's wife left him in these two years for different reasons and they split custody. Heck, perhaps the accident still cause Ethan to have problems, even though Jason lived, so that he could still have these blackouts and still see Jason as he was with that balloon two years ago. The only thing to add would be some extra dialog and putting Jason alive and older in a few scenes. |
You're faulting the game because you can think of something that the developer didn't? Wow.
And the QTE's aren't pass fail, exactly. If you want to open a door in real life, there's one way to do it. If don't do it that way (turn the knob the right way) then, do it again til you get it right. At the same time, missing a punch in a fight may result in you getting hit but it doesn't exactly mean you'd lose a fight. And, in the game, if you did lose a fight (or even die) the game would still go on.