LordTheNightKnight said:
How would that require the Matrix? It wouldn't be beyond the PS3 to just add to the scenarios. And what makes you think saving Jason would not involve throwing himself in front of Jason and succeeding? It would still give the indication you noted in the spoiler. You're acting as though creative writing is a technical matter. |
Jason's death lead to the divorce, the psychological issues, Shaun's personality change, and Madison potentially falling for Ethan. Jason had to die. And for every scenario, Quantic Dream would have to animate the characters, design the setting, record the voice overs, etc. It's like you were expecting to save your son, stay with your wife, never have your other son get kidnapped, and pretty much avoid any kind of stress and strife whatsoever. The Sims is already on store shelves! This game is about the choices you make to save your son and stop a killer.
And for your other arguments about the context sensitive controls: They're analog control. That means that there's a difference between drinking slowly and drinking fast, opening a door slowly or slamming it closed, opening a window or second guessing whether that's what you want to do, etc. In the context of the game, they all make perfect sense. For me to try to convince you to play a game that you have no intention of playing would be a waste of your time and mine. Just let the fact that most people who play the game (even the skeptics) come away very impressed (I played the first 30 minutes for my girlfriend and she was blown away by the immersion.) speak for itself.
It's your loss, really. I was blown away repeatedly.