solidpumar said:
the car controls (pressing R2 to accelerate) was unecessary and dumb.
The holding button QTE were a pain in the ass even for me that am pretty acustomed to the controller a knew how the QTE worked. (climbing the dirt mountain on the demo crime scene for example) |
Honestly, I could have handled anything else, but the more I hear about the controls and gameplay, the more I am turned off from this game. I want to make choices, not have QTEs for mundane things (is there even a single part of the game where not getting out of a chair the first try changes anything?). And I don't want to be railroaded by cutscenes (like not being able to save Jason, you'd think Ethan would still be just as determined even if Sean wasn't his only surviving kid).
That's not calling the game bad, just stating those things about the game don't make me want to play it. But if the opening of this game (see, staying on topic here) inspires more story games, I hope they have intuitive gameplay. I would enjoy those.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs