twesterm said:
disolitude said:
Barozi said:
disolitude said:
Boutros said:
disolitude said: lol...someone said heavy rain.
In any case...how do we define biggest?
Innovation which is most fun? Innovation which helped sell most consoles? Innovation which made a change in how games are played?
Shit...the answer to all that is motion controls. |
That would be an opinion I'm afraid.
|
I guess, but it should be a pretty standard opinion.
Considering that online was an innovation which Sega Saturn had, and dreamcast and xbox...and not to mention PC prior to this gen, it really doesn't belong on the innovation list for this gen.
And I don't think anyone is crazy enough to argue that achievements are more fun that motion controls.
What else? DLC? Cutting down games and then selling them as DLC is not a fun innovation if you ask me.
|
I do
|
Really? wow... I mean, if you are playing a game you are playing it cause its fun right? Not cause of some meaningless score....
All I can say is that if you have non-gamers over a your place...achievements are worthless. Wii sports boxing and bowling however provide shitloads of fun.
|
I don't think they're more fun, but I think they're more important at the moment.
Motion controls don't drive me to play, complete, and replay games in ways I usually wouldn't.
|
If achevements meant things like free swag from MS or Sony...I'd be down.
But frankly, it seems like a waste of time to me. If one has only a few games to play, I see how it improves replay value, but for people that get a game every week or two...gathering achievements cuts in to the next great gaming experience.