joeorc said:
pretty cool: “The E3 content is over a year old,” Feldman writes on the God of War forums. ”The team has learned a lot since then, so the final game should reflect that effort. Off the top of my head features added since E3 include: anti-aliasing on the CPU – looks much better then the 2x at E3; motion-blur that works for the camera, object and inner object; lens flare/god ray tech; reflection and refraction; improved character lighting; and improved texture streaming – the E3 demo was problematic and had blurry textures due to streaming not texture authoring. That has been fixed.” more thing's being offloaded to the Cell processor. |
so 4xAA anti-aliasing running at 60fps with HDR and improved coding Shadows + Object Based Motion Blur?
Where's Selnor?
I'm Back! - Proud owner of the best doomed handheld of all time!