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It shows that people know what they want ... even if reviers don't.

This has happened in many entertainment industries:
High art =/= commercial success (does not equal).

For example, the critics loves "Arrested Development" but it could never attract viewers. Same with "30 Rock." Meanwhile, shows that are thought to be drivel in the eyes of many critics ("Samantha Who?" and "Two and Half Men") are the only comedies in the season-long top 20.

The fact that Carnival Games sold and Boogie did not also shows that there is some discernment among casual game buyers. Carnival Games is fun. Boogie had problems.

It is also noteworthy that both had ad campaigns, though the former was aimed more at casual gamers and the latter more at typical EA gamers. (I don't know how many target consumers for Boogie watch MTV or think about buying a game with a PG-13 ad theme for thier kids). So sometimes even the companies don't know how to spin their own casual games. The entire industry -- not just reviewers -- need to learn this.


Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV