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kars said:
Quickdraw McGraw said:

About the AI debate, it's common knowledge that the Cell processor can handle things like AI, physics, etc better than the 360s CPU can. The Cell is a number-crunching beast,



Well, Your problem is AIs are for a good part not number crunching parts of the code but more or less state machine dependend and that's something SPEs don't like! And even the game physics are less number crunching based. What you consider common knowledge is not something a developer would say.

There is no easy comparison, because it is usefull to work differently on the different plattforms. Which solution is better remains to be seen. The systems need different approaches.


what?

AI is not as taxing as TRE/FFT.

as for physics havent you even heard from AGEIA that SPUs could be tweaked do the same work as the PHYSX cards released by them.

not only that HAVOK 4.5 is ONLY FULL COMPATIBLE with Cell. 360 can use only some of its features due to technical as well as architectural differences.

Rfom sets the bar in next gen physics.

as for Cell's benchmarks in AI related stuffs just google and you can see them.