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In principle I'm against it I as I believe it denies earnings to those who worked on whatever was pirated, however in practice clearly pirating digital assets is easy and many seem to take the view they're just copying something they wouldn't buy anyway.

It's clearly wrong in principle, but without hard evidence of how many pirates would buy if pirating weren't possible, it's hard to say how big a deal it really is.

I have no doubt that perfectly fine games are pirated (music, too) so it's not as simple as saying bad games don't deserve the sales. Good games get pirated, too. And I'd bet more than games that are bad.

Looking at PCs though, I am concerned that enough piracy of games could affect any platform if it became endemic enough - so it's not something without impact, either. I'd hate to be in a position where consoles ended up where PCs are right now with Ubisoft, for example, and the only way to play a game was to have a constant internet connection and accept if you lose you're connection you can't play the game you've paid for.

Like anything, if you really enjoy videogames you should pay to ensure the developers, etc. who actually sit, as way to earn a living, and spend years developing games are able to keep doing so.

In the end actually that's probably how I feel about piracy. Like theft it's an essentially selfish act, one that can have an impact on others, but presumably the pirate, like the thief, doesn't care about that so long as they get what they want.




Try to be reasonable... its easier than you think...