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ethomaz said:
Tretton is right... over 500k week one is amazing.

He said "it's rare that you see a game that sells incredibly well and that impresses you". But a 500k start isn't so rare. We see a start like that every few weeks.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.