BMaker11 said:
1.What? By saying "this game wouldn't be the same on the 360"? Because it's TRUE! Their engines are tailor made for the PS3, and they simply wouldn't work on the 360. They could change some things....but then it wouldn't be the same game. 2.And less effort (for a 360 games) to make an average PS3 game? How do they know how much effort it takes to make an "average" PS3 game? What benchmark are they able to compare to? THEY HAVEN'T MADE ANY PS3 GAMES, NOR HAVE THEY EVEN ATTEMPTED TO! If I'm not mistaken, LBP cost $10-15M to make. That's an ABOVE average game. And it's sold over 3M. Media Molecule, which was basically a whole in the wall developer, who's idea would've probably not been picked up by anyone other than Sony, has tons of money now. What POSSIBLE excuse could you come up with to defend Valve, knowing the above statement? 3. How about Infinity Ward? They spent plenty of money making Modern Warfare on the PS3 (as a contrast to LBP relative cheapness). What was the result? Only the biggest entertainment launch in history. "But the PS3 isn't worth it", right? "Too much effort, not enough return", right? The industry is making Valve continually look retarded. 4. But keep defending them and their delusions. Keep believing that it's pointless to make money and that they made a smart decision badmouthing the PS3 for 3 years. Meanwhile, every other developer can throw their money in Valve's face |
1. GTA IV for the Xbox 360 or any multiplat falls into that category. Either inciteful or lame, pick one.
2. When the PC game is their core business and the Xbox 360 version is just a recompile and tweaking away, then yes the 360 version of Left 4 Dead 1/2 probably cost them less to make than LBP. The PS3 doesn't fit their development model which is GPU centric and designed for a 2-4 core X86 CPU.
3. They are a console centric company, they set their development up to work on 3 platforms right from the start and they set their business model up around that. For them its console first, PC second, for Valve its PC first by a loooong way and then console 2nd, and never to the extent where activities on the console side would impinge on their PC development.
4. Its a cost/benefit. A lot of companies wouldn't have supported the PS3 had they known in advance it was going to sell badly relative to the competition and they had already spent that money. Valve had not so they got the benefit of considering their options. At the time it simply wasn't worth it for them.
Do you know what its like to live on the far side of Uranus?







