By using this site, you agree to our Privacy Policy and our Terms of Use. Close
mrstickball said:
binary solo said:
I guess the only way to really score a game that is the epitome of "It's so bad it's good" is to give it a 10/10. A lesser score (but in the good range) actually diminishes the badness of the game, and a "so bad it's good" game can't be given a low rating, because that besically contradicts the "it's good" part of the reviewer's opinion. If a game is the perfect representation of that phrase then it is the best at what it is and so a 10/10 is what it should get. Though I would strongly argue that an even better score would be an 11/10.

Of course this means there must be a new genre created for gaming so that people don't get the wrong impression with such a review: The "crap games that are a lot of fun if you play them with the right attitude" genre. This genre accepts all forms and styles of gameplay of course.

Giving this game a 10/10 also makes a mockery of the game reviewing media overall, which could also be seen as a good thing.

Overall Deadly Premonition could contribute much more to gaming this generation than many so-called iconic mainstream games.

No.

Giving DP a 2/10 is a mockery of gaming journalism. I don't agree with a 10/10 for DP, but its a lot closer to reality than 2/10.

And since you haven't played DP, I don't think your entitled to argue its merits or detractors very well. It is a fantastic title. Is it perfect? No, it has obvious flaws, but for what it is: a quirky survival horror game from the PS2 era at a PS2 game price. The game has great qualities to it in a way that few other survival horror games have. In any other survival horror game, you would have most likely beaten it by the time that you get halfway through DP.

DP is a game that comes out once in a generation. You never expect it to be anything more than a laughable trash title for $20, but winds up being incredibly competent, and overall great. My fiancee is 13hrs into the game, and we still have no idea who the killer is.

Of course, you may not get the quirkiness of the title. Having litterally psycotic people in a game makes for a lot of fun. The game, 13hrs in, is building a steady amount of tension, and it is fantastic.

I wasn't intending to take this thread too seriously, but if I'm going to be lectured at about what views I'm entitled to express then I'm going to have to take that sort of thing seriously, and respond to baseless criticisms.

Firstly neither 10/10 nor 2/10 have anything to do with an objective reality. The scores either align with your opinion or they don't. Reality doesn't feature. The only reality is whether the game sells enough to make a return for the developer and publisher. Quality [overall] is entirely in the eye / experience of the beholder. A 2/10 is in fact a perfectly valid response to a game a reviewer regards as being a total PoS waste of time, what other score would you have them give? The 2/10 score was a serious score, the 10/10 score was somewhat of a piss take. Perhaps both are a mockery of game journalism, but it certainly appears to me that the 10/10 one is.

Secondly, I don't recall voicing any direct opinion on the quality or lack thereof of DP, so why are you taking me to task on something I didn't do? I was discussing the possible merits of giving a game a 10/10 when, in the opinion of the reviewer, the game is a "it's so bad it's good" kind of game: both in terms of the implications for such games in general and the underlying commentary it makes (wittingly or unwittingly) on the gaming media.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix