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Hitman: Absolution ________________________________________________________________________________________________________________________________

New Features

- Instinct Mode -
One of the new and most controversial features is the new instinct mode. Instinct mode allows 47 to predict enemy patrol routes, much like the 'sonar vision' feature in Splinter Cell: Conviction, 'eagle sense' in Assassin's Creed, and the 'detective mode' in Batman: Arkham Asylum and Arkham City. The Instinct Mode in Hitman: Absolution can only be used for a limited amount of time before it drains completely out. In the harder difficulties, the Instinct mode can only be used very rarely. Players will not be able to use Instinc Mode on the hardest difficulty.
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Some people claim that Instinct Mode makes the game cheap and casual, but I disagree. The Instinct Mode shows the exact same thing that the maps showed you in past Hitman Games (enemies, points of interests, etc). The only difference is, with Instinct Mode, you don't have to go through the hassle of constantly flipping between the map and the gameplay. Essentially, the map is streamlined into the gameplay experience.
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- Contracts Mode - 


I thought the following article, from here, was really well done and I think you all should give it a read.

 

Agent 47's going to be a busy man when Hitman: Absolution is released later this year. Because with "Contracts" mode, the hits just keep on coming, as players have been given the power to design the assassinations that keep Mr. 47 in business.

At PAX Prime, we got the chance to sample the type of jobs we can expect in "Contracts," returning to a familiar level, Chinatown, in a contract designed by developer IO Interactive. We chose the harder of the two available options, which involved taking out two police officers and a seedy mobster. To collect a bonus, Agent 47 had to take them all out, hurt no one else, hide every dead body, and not miss a single shot.

All we had at our disposal was a garrote wire and a silenced pistol. We'd have to find additional killing tools throughout the level.

Turns out, taking out one of those police officers — the one who was all alone, guarding a sports car — wasn't too hard. 47 just needed to keep an eye on him and, when his back was turned, subdue him, snap a vertebra or two, and dump the remains in a nearby Dumpster.

Killing the mobster was also a waiting game. At one point, the target left the safety of his crooked cop bodyguards, venturing to a lower level to recover something. A quiet approach, another broken neck, another conveniently placed trash bin, and we were onto the next one.

Eliminating that last target was a puzzle, however. He just stood there, smoking, surrounding by his fellow police officers and Chinatown residents milling about. Sniping him from a second level apartment only drew more cops who opened fire on Agent 47. Tossing a flaming gas can at him wasn't going to work either. We weren't allowed to hurt bystanders, if we wanted that bonus cash. And shooting him in the back with a silenced pistol wasn't as effective as it might seem. People noticed.

We were stumped.

Fortunately, we had a little help from Hitman: Absolution game director Tore Blystad, who informed us that we probably should've disguised ourselves as a police officer and led our final target to a more secluded spot. Afterward, Blystad told us much more about IO Interactive's new "Contracts" mode and what the developer hopes players will create with its tools.

 

For another article about Contracts mode, click here

As you can see, Critics are in love with CONTRACTS Mode!!! I can't wait to get my hands on this game! I can see myself playing new Contracts months, perhaps years, after release!

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Videos
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- - - - - - - - - Introducing Hitman: Absolution:

INTRODUCING is a new original series. Created entirely from original gameplay moments, INTRODUCING is dedicated to show the richness, depth and possibilities surrounding the living and breathing world of HITMAN: ABSOLUTION™ - powered by IO INTERACTIVE'S new proprietary GLACIER 2™ technology. Enjoy!

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Introducing Agent 47 (No Spoilers)

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Introducing Contracts Mode (No Spoilers)

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Introducing Tools of The Trade (No Spoilers)

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- - - - - - - - - - -  Walkthroughs 

- Run For Your Life (Spoilers)

- King of ChinaTown 
(Spoilers) 

- Streets of Hope 
(Spoilers)

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General Information
Developer IO Interactive
Publisher Square Enix
Director Tore Blystad
Artist Visual Works (CGI)
Series Hitman
Engine Glacier 2
Platforms Microsoft Windows
PlayStation 3
Xbox 360
Cloud (OnLive)
Release date
  • November 20, 2012
Genres Stealththird-person shooter
Modes Single-player,asynchronous multiplayer
Media/distribution Optical discdownload

Pre-Order Bonuses: 

Square Enix has announced pre-order bonuses for Hitman: Absolution.

  • Amazon - High Tech Suit and Bartoli Custom Pistol – The advanced High Tech suit provides Agent 47™ with 50% increased armor paired with the Bartoli Custom, an engineered precision weapon, complete with sight and silencer.
  • Best Buy - Public Enemy Suit and the Bronson M1928 submachine gun – The Original Assassin can dress in a stylish Public Enemy gangster suit armed with the Bronson M1928, a classic submachine gun with high fire rate and deadly stopping power.
  • GameStop - Agency Kazo TRG sniper rifle: The Agency Kazo TRG Sniper Rifle is sleek and modern with an Agency finish. This weapon is fully upgradeable with both scope and silencer. Keep a watchful eye on your target from a safe physical distance. Engage the enemy while remaining in a concealed position. Complete your mission without being detected.
  • Walmart - High Roller Suit and the Krugermeier 2-2 Pistol – The High Roller suit dresses Agent 47 in a fancy tuxedo discreetly outfitted with the Krugermeier, an accurate, reliable stealth weapon with a built-in silencer.
No PC Requirements are known at this time.
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That's all for now. More to come soon!
Sorry for the weird format. The text editor is weird. If you have any suggestions, be sure to let me know!