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arsenicazure said:
selnor said:
arsenicazure said:
I think something that holds the 360 back, IMO is that horrible 1MB CPU cache they have..split between three cores.. I dont know what they were thinking...

Reach doesnt look THAT pretty.. but its nifty for a halo game.. anyhow no one plays halo for prettiness..

FF13 though is another matter.. screw you SE.


It's not all about graphics. And it would seem you miss the point. Imagine Halo Reach cutting out 40 enemies onscreen, going down to using 2xQSAA and having preprogrammed scripted level edited AI. IT would look the same if not better thanany other corridor shooter. It's about the engine itself. Technically, from visuals together with amount of advanced AI, with 4xMSAA etc etc. Thats technical capabilites. A consoles power cannot be determined on how it looks alone. Because graphics are like 20% of the entire work the system does.

I totally agree.. Halo Reach is pretty much the first game,barring ninty nine knights, that has lots of enemy action on screen. Now wer talking CPU here and yes in that regard the cache on the CPU is horrible and has pretty bad branch prediction. Its still good to see them making progress on this, though...

While the cache size is very small, it's still a 3 core CPU, something most games haven't pushed to the max yet. The lack of extra cache isn't really noticeable unless the CPU is being used 100%.