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Quickdraw McGraw said:

About the AI debate, it's common knowledge that the Cell processor can handle things like AI, physics, etc better than the 360s CPU can. The Cell is a number-crunching beast,



Well, Your problem is AIs are for a good part not number crunching parts of the code but more or less state machine dependend and that's something SPEs don't like! And even the game physics are less number crunching based. What you consider common knowledge is not something a developer would say.

There is no easy comparison, because it is usefull to work differently on the different plattforms. Which solution is better remains to be seen. The systems need different approaches.