chaospluto said:
StephenSharp said: I thinkk people scoring it higher than an 8 havent' played all the way through, and people scoring it higher than a 7 haven't played it again. The game is a mess, and really could have used some more polish, a better script, and someone just to proof read it. I mean, there are three different years shown in game, while some things that happen specific time periods before the game starts are MAJOR plot points, and there's no consistency. It's jsut a mess, and the glitches and BS claims really hurt it. I'm about halfway through my second playthrough, experimenting with not picking up the controller at all unless I have to wlk to a certain area to cue the story to continue, just doing the bare minimum and ignoring the QTE sequences.... hasn't made a difference. Charcters will continue the conversation without you after a short delay, QTE's resolve themselves quicker without you participating (and, save for a few specific ones I haven't even gotten to yet, without any change to the outcome). It's a pretty big dissapointment, and it's fairly justifiable to give a low score to something so flawed.
It's an interactive movie that doesn't require much interactivity, your interactivity has minimal impact on the story, the scripting and the plot are very poor quality, and there are a ton of errors. Additionally, as a game, it's glitchy with very noticable graphics problems detracting from one of it's strongest points, which is its visual presentation.
4 is still harsh, but a 6 would be fair to generous on a ten point scale. |
So, wait, if I don't touch the controller every time I play the game. It will be different every time? With a different ending?
Yeah, OK.
/sarcasm
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Are you some kind of clown? Or are you saying that you are interacting just to get the trophies (which is fine; that's the only reason I was still playing, other than for this experiment), but I can't answer your nonsense question... This is the only time I've tried it, but so far, it hasn't had any ill effect... Just like in the demo, if you ignore the controller during the Troy fight, Troy still leaves, and there is no effect on the story. Outside of one or two sequences for each character, it's the same. You can even fail all the "trials" and still get the same endings by just passing the same six QTEs. It doesn't REQUIRE much interactivity, but you're welcome to twiddle away to get one of the other 30 second segments at the end or a different trophy, go nuts... but otherwise, most of what you're doing doesn't really matter outside of a handful of scenes, just like most games morality systems. It's just sad that, in this game, ALL there is to it is those "decisions" and only a handful of things have any effect.