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NightAntilli said:
Well for one, I doubt the 4xAA is completely free in this case. AA and HDR don't go well together on the X360 since they both rely on the eDRAM. But the lighting and shadowing is probably the best done on consoles as of now.. It's really amazing. They probably use tiling for the lighting, but there must be some real magic going on in that code to output that kind of lighting... I'm really wondering how they get the 4xAA with that.. It seems better than Halo 3's lighting, but Halo 3 needed to sacrifice resolution and AA for it.. Alan Wake doesn't seem to have that problem...

fog