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Twistedpixel said:
Kasz216 said:
Twistedpixel said:

1. A standard part of the new game purchase.

2. When I said no money, I was talking about relative to living expenses and relative to the price works can fetch after the death of the artist.

3. They come from used sales of course. If used sales are reduced in value then more people who want to play just the single player will be able to get better value from their purchase whilst people who want to play it multiplayer will have to buy it new. It will effect a change in behaviour of people in a way which favours EA. If the used price of a game is $45 with the DLC costing $15 then the used price without DLC is $35 to $40. People who buy used games for single player will benefit and people who sell used games will lose out and EA nets the rest of the difference.

1. Correct, content given away for free in the first game should be considered a standard part of the new game.

2. Only if the artist is a particularly famous one... which is VERY rare.   Most proffesional artists works don't fetch a larger price after death.  Videogames actually have comparable things here.  For example FF7 with the original label.  (Man, i wish i didn't give mine away.  Could of just bought my friend a non original label and banked the difference.)  Chrono Trigger, Ogre Battle.

3) Those used games after week 1 come from used sales?  Do you understand what your even saying there?

You can't have used games unless they were bought new first.  

Also, you know, what if the price of the game goes from 45 to 30.  Since you know... 15 dollar difference to the SELLER.  The person who we're talking about in this number.  The person who buys the game new... only to sell it within the first week.  Heck actually it'd probably go from 45 to 20-25.  Gamestop isn't going to take a hit to their margins.   Used games show up after week 1 because of people who buy the game, knowing that if they don't like it, or if they beat it... they can sell it back for 45-50 dollars and only be out 10-15 bucks.  

 

You know people can always do what they used to do and just wait for word of mouth, reviews AFTER release etc before jumping in. The whole industry would be smarter and we'd get better games that way. People don't have to all rush to the cliffs like lemmings and it'd save a bunch of money trying to motivate first day/week buyers.

The industry has never said they have a problem with used game sales. They have always had a problem with chronic and repeated used games sales as in the style gamestop practices which effectively makes them a rental service with the option of returning the game. So effectively used games cover the point in the market where movie rentals would exist.


Or... just not buy games. You've never bought a game your friends said were awesome, got high reviews and didn't like it? Reviews are pretty worthless and word of mouth only goes as far as personal taste.