Kasz216 said:
1) Yes, they do have an obligation. That content became a standard part of the game. 2) That's not true... artists actually do make money off their works... that's how proffesional artists... you know pay their bills. 3) Yes it does... it doesn't require ALL MONEY SPENT from selling a game. If you'd actually you know, bothered to read the thread you'd know that people who buy New, often do because they know they can later sell the game. You make it so you can sell away less of the content that should be available, and these people are much less likely to buy your game. I mean, i'll pose a queston to you i've posed many times before in this theread. Where do you think those used games come from the first couple weeks? What do you think goes into the purchasing behavior of someone who buys a game knowing they are going to sell it back within a week? As for the "wait for their numbers". What am I supposed to guess what their numbers were before... sorry i'll just go over accpeted economic theories and models based off your general out the ass guesswork. |
1. A standard part of the new game purchase.
2. When I said no money, I was talking about relative to living expenses and relative to the price works can fetch after the death of the artist.
3. They come from used sales of course. If used sales are reduced in value then more people who want to play just the single player will be able to get better value from their purchase whilst people who want to play it multiplayer will have to buy it new. It will effect a change in behaviour of people in a way which favours EA. If the used price of a game is $45 with the DLC costing $15 then the used price without DLC is $35 to $40. People who buy used games for single player will benefit and people who sell used games will lose out and EA nets the rest of the difference.
Do you know what its like to live on the far side of Uranus?







