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Let me explain what people mean when graphics don't matter over gameplay. Graphics are designed to allow clear distinction between foreground, subject, object, & background. People who say graphics don't matter over gameplay do NOT want Atari 2600's Combat graphics because those graphics limit the depth of the gameplay. Starfox on SNES Vs. Starfox 64 on N64 was a needed upgrade in graphical content in order to allow easier recognition of differing ships in the heat of a fast-paced battle. The stuff done on Starfox 64 wasn't quite possible on SNES because when explosions went off on N64 your ship sort of got lost in the white flash. It took you a second to reorient yourself. Starfox 64 had much faster gameplay than SNES Starfox did because of its graphical distinction allowing more depth. Graphics are RELATED to gameplay and when people focus on the graphics solely for the graphics sake THAT'S what people object to. Because many times graphics are not tied to gameplay but just to presentation by many developers. The 6th gen took care of virtually all graphical issues and that level of output is acceptable for most people. Some games need more graphical flair than others and this realistically drawn Spiderman 3 would be one of them. The webs Spidey swings from are white lines and without graphical distinction being strong either the gameplay will be slowed down in order for you to follow the web against the buildings or you won't be able to orient yourself as quickly distracting you from the game you are supposed to be playing. AND presentation IS somewhat important. No super HD HD HD isn't the issue but graphical touchup means care taken with product. They are lazy here and are insulting the Wii audience. I guess they saw Wii Sports & Wii Play and said that's how they want their games. Difference being that art style was chosen for a reason to make it more accessible and inviting. AND STILL the graphical distinction is clear there. Those graphics suited that game. I played Star Fox Adventures which was graphically brilliant but the gameplay was ho-hum. THAT'S an example of graphics never outdoing gameplay. But that doesn't mean Metroid Prime had to look like Space Invaders either. Spiderman 3 is based on a rich detailed world so graphics ALSO make the world more real and inviting. Twilight Princess's graphics were great because of the attention to detail. The dust blowing to give the effect of a dry land to make you feel an emotion in the game when you're in that area. The lush ponds that make you feel watery. The hard pavement when Epona gallops on the field of the ruins. The sound it makes. Graphics are mainly for gameplay for distinctive purposes. That's their primary functional use. The secondary auxilliary use is immersion and presentation. That doesn't mean everything has to be shiny shiny but that some care needs to go into the presenation to make the world worth delving into. And the degree varies by title depending on artstyle chosen. Wii is not a weak system. Only in comparison does it look feeble. The Gamecube did better than this and dare I say it even the N64. They coulda worked harder than this. The Spiderman 2 pics someone showed were great. A simplistic artstyle? No problem. Doing it cel-shaded or with a more comic-book look? No problem. This is neither of those. It's pure laziness and shoddy work thumbing its nose at the Wii and Wii buyers. Technical limitations of the past produced the games we had and they pushed those limited systems to create great works. Ninja Gaiden trilogy on NES showed it. That's art style overcoming technical limitations. The way it's supposed to be done. They had better not release this on the market like this. That's a rush job. This better be the work-in-progress screens because releasing this would be absolute stupidity on everyone's part. John Lucas



Words from the Official VGChartz Idiot

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