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noodson said:

I didn't say u can't do 4xMSAA ...i said u have to tile (wich is a big hit in general performance), but alan wake doesn't have 4x multi sampling it's a temporal AA and it would no way be the first game with such IQ as u claim it is.


It's confirmed as FACT from Remedy that Alan Wake has 4x Multi Sampling Anti Aliasing. It is the first console game to have Full 4xMSAA. Any game before has only done 4xMSAA on just polygons. GT5P for example only does AA on the cars and hands in cockpit mode. A reason why the scenery looks jaggy as hell. Remedy explain everything about the engine. EDRam chip is quite extensive at 500mhz clock speed and the equivelant of 64mb DDR3. EDRam is extensively alot quicker than DDR3, especially considering it's internal like Cache to.

EDIT: Nice to see you mention tearing , when the dev clearly says 99% of the time it doesnt tear. And the last few heavy areas are being ironed out, so that the Framerate never goes below 30FPS, which means NO tearing ever in the game. Technically Alan Wake is a monster this gen along with what Reach is pulling.