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slowburn said:
Gears Of War 1 had no AA at all!

Thanks for putting that there all by itself, that way I don't have to waste my time reading, because you obviously have no idea what you are talking about.


"Sweeney- Gears of War runs natively at 1280x720p without multisampling. MSAA performance doesn't scale well to next-generation deferred rendering techniques, which UE3 uses extensively for shadowing, particle systems, and fog.


heh. Anyways 2xMSAA doubles the cost of shadow rendering, I guess epic doesn't care to solve that problem"

You sir haven't got a clue. You should research a bit. Gears Of War 1 has no AA. Gears 2 has partial AA. First game on console this gen to have AA on the entire screen as well as shadow rendering is Alan Wake. AA is more complicated than most on here know.