Scoobes said:
From Digital Foundry: PS3 is curious, however, in that it has hardware support for two widely used AA techniques. We've discussed MSAA already, but quincunx AA is the other most frequently implemented technique. Unique to the NVIDIA hardware, it uses approximately the same amount of resources as MSAA but produces superior edge-smoothing at the expense of adding a blur to the entire screen. The use of quincunx and the impact on overall image quality varies game by game - intricately detailed textures will suffer much more than a more flat, anime style of art. However, this Assassin's Creed comparison of 2x MSAA up against quincunx demonstrates both the edge-smoothing advantages and the detail blur.
Also, that 360 chip isn't restricted to just improving anti-aliasing. I'm pretty sure Bungie used it to do HDR on Halo 3, which was actually consequently blamed for the sub-HD resolution as the 10MB proved a bit too small for this particular task. |
No it doesnt use the same resources. Use a PC game for instance. Especially one that does QSAA and MSAA. 2xQSAA will give you 10FPS extra over MSAAx2. Using PC you can see the performance difference. And also the blur difference on the same game and PC. Yes QSAA is easier to the system but less quality.
EDIT: Also like you say it test on Wak would be amazing. According to the devs the shadows are also AA'd extremely well. As is textures. Apparantly it's the entire screen unlike any other game where alot of stuff is not AA'd ( just usually the polygons ).







