JaggedSac said:
Kasz216 said:
JaggedSac said:
Kasz216 said:
Untrue. Afterall it works that way with books, where the words stay the same and CDs... which sound the same.
To think otherwise is to not understand the basic value of the used market to new markets... there are MANY more effects than the simple one you mentioned.
For example, Say i'm not sure I want to buy this game that is 60 dollars... however I know if I don't like it... I can return it for 30.
Now instead of wasting 60 dollars i'm only wasting 30... because I can resell the game.
Now instead say because of this content's exclusion I can only sell it back for 15 or 20. My risk is now 35-40 dollars. Perhaps this is too big of a risk.
Or in general I don't think videogames are worth 60 dollars, but I can beat the game in a week and get back 30... because once I beat a game generally i'm never going to back to play it again... by making less of the initial expierence buyable you are taking away value in my resale.
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I must say, this person would be better off renting games. 30 bucks is two months at GameFly, two months to finish the game with no late fees. If they are such smart consumers, perhaps they should examine more of their options.
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Which is the market Gamefly tries to tap into, but doesn't that succesfully. If they did there wouldn't be much of used game market at all. |
So renting isn't a better option than paying $60 for a game and selling it back for $30 after a week? I can rent a game for $5 for at least a week. Some places let you have it even longer. That seems like the better idea to me. Perhaps people are just stupid. |
Yes, that's exaclty my point actually... people are stupid in this regard. It'd make more sense to be in one a gamefly type service, but that's generally not the case. Hell pretty much any game like God of War or something that's single player only should probably be rented via something like gamefly rather then bought for the majority of the public. Not me, I go back and get the feeling to play games i didn't even like that much the first time. Regardless, this is a HUGE part of the market as can be seen just by how many games get sold back. Ironically it's also why used games probably don't hurt as much as people think. Between a 60 dollar game and a 55 dollar used game... 5 dollars isn't much for the average person. As was just seen in the DICE videos IO posted, for an average consumer... 12 dollars and 20 dollars are about the same. The same is true for 55 and 60... it just plays to a very small audience. The vast majority of those resales are going to come later on when the difference is huge or they stop stocking new games.