JaggedSac said:
Kasz216 said:
Untrue. Afterall it works that way with books, where the words stay the same and CDs... which sound the same.
To think otherwise is to not understand the basic value of the used market to new markets... there are MANY more effects than the simple one you mentioned.
For example, Say i'm not sure I want to buy this game that is 60 dollars... however I know if I don't like it... I can return it for 30.
Now instead of wasting 60 dollars i'm only wasting 30... because I can resell the game.
Now instead say because of this content's exclusion I can only sell it back for 15 or 20. My risk is now 35-40 dollars. Perhaps this is too big of a risk.
Or in general I don't think videogames are worth 60 dollars, but I can beat the game in a week and get back 30... because once I beat a game generally i'm never going to back to play it again... by making less of the initial expierence buyable you are taking away value in my resale.
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I must say, this person would be better off renting games. 30 bucks is two months at GameFly, two months to finish the game with no late fees. If they are such smart consumers, perhaps they should examine more of their options.
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For some, it's all about having options, regardless of how stupid they might be.
I never understood the logic of rushing to complete a game you just bought so you can trade it in sooner "to get the most money back from my purchase."
Like you said, just rent the game if you're going to play it for less than a month.
If you habitually trade in games, GameFly would save you a ton of cash.