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"Used book market? Barely exists, most books are so cheap they are better off throwing away then going to the effort of re-selling. CDs? I presume you mean music. The second hand market again isn't as big as the used games market due to low CD entry price, music is also sold digitally. In fact digital sales are bigger than CDs and no used MP3 market I am afraid.

Video games are 99% sold at retail for console games, used sales hurt the market a lot more than music.

Your examples are stupid, if you are not sure you like a game just don't use the code until you are sure. Hell, even rent a game if you're unsure, is what people been doing for the last 20 years."


Residual value of media goes a long way in determining the viability of a secondary market.

Below a certain point, it is no longer worth the few dollars one receives for the trouble of trading in media. This goes for books, CDs, DVDs and games that aren't new releases or hot titles.

The transition to MP3 as the primary means of purchasing music more or less shows that residual value is not paramount on the minds of the average consumer.

Sure, there will always be those who insist on never buying new, but they don't represent the majority that keeps the industry afloat. I won't go so far as to call these people leeches, since they're not trying to obtain games to play for free, but I do think they're kidding themselves if they think that by keeping one used copy off the market by buying a used copy from GameStop or wherever, that they're benefiting the industry or the game publishers and showing their support for games they approve of.