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TheLastGuardian said:

 

That's ok news for xbox owners, but seriously, the ps3 is leaps ahead when it comes to Anti Aliasing. The xbox 360 maxes at 4 times MSAA, the ps3 is capable of much more than (16 times MSAA), More advanced than most high end computers, all thanks to the cell. For instance, uncharted 2 is flawless. Here read this article

 

http://gamer.blorge.com/2010/01/05/ps3-smoothing-beyond-that-of-high-end-pc-graphics-card/

 

 

 


LOL. The 360 can do x16 if it wanted as well. The point is to do that costs HUGE resources on Cell and leaves alot less resources for parts of the game. Why do you think KZ2 opted for 2xQSAA instead of the superior 2xMSAA? QSAA gives more than half the performance cut, but leaves textures blurred. U2 also is only 2xMSAA. The first 4 MSAA entire Full Screen game is Alan Wake.

The 360 does 4xMSAA free. Thats the point. PS3 would use considerable resource from Cell to do 4xMSAA, meaning less can be used for other things. Thats why it's so great that the 360 has a specially built chip just for AA. It means the entire system is never compromised.

And it's not much more than 16 MSAA as you quote. It's MLAA, which is software driven. Less reliable and many issues of further blurr. Less performance hit like QSAA but worse image on textures, shadows etc. Only good for polygon jaggies.