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TheLastGuardian said:

 

That's ok news for xbox owners, but seriously, the ps3 is leaps ahead when it comes to Anti Aliasing. The xbox 360 maxes at 4 times MSAA, the ps3 is capable of much more than (16 times MSAA), More advanced than most high end computers, all thanks to the cell. For instance, uncharted 2 is flawless. Here read this article

 

http://gamer.blorge.com/2010/01/05/ps3-smoothing-beyond-that-of-high-end-pc-graphics-card/

 

I read the DF report and the AA on PS3 Saboteur is a software post processing effect utilising the SPU while on 360 the 4 x MSAA is hardware implemented by the GPU. If you read the actual face off the PS3 version still performed worse (much more screen tear) so that's something that needs to be sorted out. I think we will see more software related AA implementation on both consoles in the future as AA eats up GPU resources.