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KungKras said:
strunge said:
sapient said:
As long as it is OPTIONAL content I see no problem with this strategy.

all online content is optional.  content that isn't optional would be content that is required to play the game at all.  I don't recall any game that was released and then required an additional online purchase to play the game on the disc which is all you purchased -- the game on the disc.  any content beyond that that simply adds more to the game is optional. 

there is no "should" to this situation.  developers can reduce the released game to whatever they would like from the original concept and then release the rest as DLC, that is up to them, but the consumer isn't entitled to any of it.  if you don't feel the purchase is worth it, don't buy it, and maybe developers will change their practices, but no consumer has a right to any content that isn't on the disc or adevrtised on the package with the purchase of the disc. 

developers tell you exactly what yu are getting content wise with a package.  either choose to buy it or not.  if you choose to buy it, you have no grounds to complain about anything.

However. What if game compaies did this with all their 'must have' games?

I think the fans of certain franchises feels really screwed over by the companies if they do this to games with a solid following. It's exploiting one's userbase.

they shouldn't feel screwed over, just disappointed, because they would still know before hand before they make the purchase to determine whether they want to or not.  being disappointed in something doesn't mean that they have been screwed over, and feeling so reveals an inherent immaturity in anyone who does. 

developers push as far as they believe the market will take.  you want developers to change their practices, stop buying the games.  if fans don't have the maturity to not play a game and have the compulsion that they have to play it because it exists, than they are voluntarily participating in this practice and they only have themselves to blame.  thus they aren't victims, or at least are victims to themselves but not the developers.  of course this would require gamers to actually take responsibility fo rtheir own feelings and actions instead of behaving like imbeciles with the emotional maturity of infants.