By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JaggedSac said:
selnor said:
JaggedSac said:
Where did you read that Halo:Reach was using 4xAA, I have not heard that.

Secondly, Rare's engine that they created for Viva Pinata and used in BK:N&B is pretty darn good as well. Uses tessellation.

Based on the trailer that was ingame it's confirmed 4xMSAA. When asked, Bungie replied " Thanks to EDRam ". Also tessellation is impressive, but MSAA is astonishing to see 4xMSAA on consoles.KZ2 for instance uses 2xQSAA. QSAA has less than half the performance hit of MSAA but as a downfall blurrs textures alot. Which is why although MSAA is harder for a system to handle it's always the best option to go with if your PC or cnsole can handle it. Uncharted 2 is the only PS3 game to use MSAA. It uses 2xMSAA but not for shadows or effects.

Can you link me to the Bungie comment?  Thanks.

It was in an inteerview. Youtube somewhere. You may as well look as much as me. Dont even remeber the title. But the Remedy reference is on their official site about EDRams abilities. Imagine GeoW 2 using it. That extra resources would go towards more effects processed etc.