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BW_JP said:
selnor said:
BW_JP said:
selnor said:
libellule said:
I m not sure those will beat the kings that Gears1/2 or Uncharted2 are

It is not a question about PS3 or 360, it is just that Halo Reach is focusing on upgrading from Halo3 gfx using a new engine able to run a lot of item on screen. I doubt it will become a graphical king contender.
Halo Reach could still be the prettiest Halo ever made and maybe the best one too.

Same goes for Alan Wake : a 4 (?) years game started for PC then going 360 exclusive is not gonna define the new graphical king.
Alan Wake may still be the GOTY 2010 with an insane atmosphere and story and particularly pretty lighting effect.

Neverthless, you are right on the "no specific engine for the 360" ... that is true.


Alan Wake started dev on 360 form day 1, just so you know. Also, I never referred to graphics as such. But technical capabilities. Graphics are 20 % of providing good tech. I was more referring to an engine as a whole. having 4xMSAA on a console game is astonishing. first time ever. And at no cost to the resources. Simly play Crysis on an uber PC and see the FPS difference between changing MSAA up and down to see the performance hit.

Both Alan Wake and Halo Reach as Engines are truly ahead of UE3 by miles and miles.

really?

Alan wake was finished 4 years ago for PC.

 

Also, none of the games announced for 360 this year can hold a flame to uncharted 2 or killzone 2. Now that god of war 3 makes those 2 games look last generation, you can guess what it does to 360 exclusives.

 

 

Your talking from purely a visual asspect. That does not in anyway show the power or capabilities of a system. KZ2 used 2xQSAA for example. Which is why alot of people will say about poor textures in it compared to Uncharted 2. If for instance KZ2 used 4xMSAA its likely the framerate would be unplayable. There is a huge performace effect from using QSAA to MSAA. And even more so when only 2xQSAA is used as opposed to 4xMSAA.

No. God of war 3 uses a proprietary anti-aliasing algorithm that is _almost_ as good as 64xMLAA, I'm not sure what that is in MSAA, but its higher than 16x.

 

Again this method is not just a PS3 ability. Also available on 360. But the drawback again is blurring of textures. Many tests have showed this. Also it has issues with lighting and sahdows, similar to Quincunx. MSAA is still the standard for the best overall picture quality. Foliage, Shadows, Textures and polygons.