selnor said:
FSAA stands for Full Screen Anti Aliasing. MSAA ( Multi Sampling Anti Aliasing ) and QSAA ( Quincunx Sampling Anti Aliasing ) are forms of Full Screen Anti Aliasing. Also you miss the point of the op. Any form of AA takes away resources from either the CPU or GPU as well as memory. The 360 has a dedicated chip that allows 4xMSAA on that chip alone. Freeing up the entire system for everything else. |
For a living I develop tools engines for game development studios. I work for a third party company and do not work specifically on individual titles, but Anti-Aliasing is not strictly the names you listed. AA can be done in an infinite # of ways.
The only reason 360 games usually have more _consistant_ AA is because it is very easy to apply the standard 4xMSAA the graphics card can supply. However, you are not limited to that.
With games like God of war 3, sony santa monica is NOT using the graphics card to process anti-aliasing. They are using the cell.







