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selnor said:
libellule said:
I m not sure those will beat the kings that Gears1/2 or Uncharted2 are

It is not a question about PS3 or 360, it is just that Halo Reach is focusing on upgrading from Halo3 gfx using a new engine able to run a lot of item on screen. I doubt it will become a graphical king contender.
Halo Reach could still be the prettiest Halo ever made and maybe the best one too.

Same goes for Alan Wake : a 4 (?) years game started for PC then going 360 exclusive is not gonna define the new graphical king.
Alan Wake may still be the GOTY 2010 with an insane atmosphere and story and particularly pretty lighting effect.

Neverthless, you are right on the "no specific engine for the 360" ... that is true.


Alan Wake started dev on 360 form day 1, just so you know. Also, I never referred to graphics as such. But technical capabilities. Graphics are 20 % of providing good tech. I was more referring to an engine as a whole. having 4xMSAA on a console game is astonishing. first time ever. And at no cost to the resources. Simly play Crysis on an uber PC and see the FPS difference between changing MSAA up and down to see the performance hit.

Both Alan Wake and Halo Reach as Engines are truly ahead of UE3 by miles and miles.


ok ok ok , I got your point

but, remember, free ressources dont exist ;)

1337 Gamer,

AA is extremely important because it makes a game looks more organic and real. when Soul calibur was released on Dreamcast peolple were blown away because the AA of dreamcast was very powerfull, particularly compared to the non-AA capacities of the PS2



Time to Work !