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huaxiong90 said:
JaggedSac said:
I posted the actual dev comments. I am not sure where they got that only trees and vegetation are being run through 4xAA.

Oh I understand that, but to think about all the vegetation and trees in the game, and think it uses 4xAA...that's pretty demanding.

I was referring to the OP.  The 4xAA is done on a buffer of pixels, it doesn't matter what is in it.  Unless they are doing it differently that what I am aware of.

And yes, it is cool that they squeezed 4xAA into it.