ssj12 said:
I think its more how you want a scene or individually coded AI. Do we want a cutscene? Dynasty Warriors AI? or good AI? Good AI takes a good amount of resources. Dynasty Warriors takes virtually zero resources since there is only like 3 commands in their scripts copy and pasted a billion times over. Cutscenes, being coded to run without any interaction, other than possibly skipping it, takes all resources, but allows for a ton of AI streams. |
I don't know if something at Dynasty Warrior level should even be considered AI lol, I guess you can call it a web AI but much simpler compared to insect colonies. Something like 1500+ Dynamic AIs that makes sense would be harder on consoles but I think a few hundred is still possible giving enough focus, I just don't think consoles have the actual display power for good graphic for things on screen at once since they are always bottle necked by memory and display power rather than calculation power since Power PC cores and SPUs are efficient enough as they are for something like that. If they sacrifice some graphics, they can prolly pull it off on 360, and it'd be easier on the PS3 to pull something like that off for obvious reasons.