Yeah. HR has several moments where you have to get something from the environment or explore (ie: get the right medications to help an injured person or get a person what they want opposed to what they need). And it doesn't have a traditional inventory system. Your inventory is "choices". I played a scenario twice last night. The video I saw online ended peacefully. The scenario I played ended in someone's death. I replayed it and switched a few things around and it ended in an ass kicking! I thought it would be a linear experience (ie: press this at this time for this to happen). It's probably the most non-linear game I own. Mass Effect lets you change parts of the game (I barely played ME 2 to see how different things can get) HR lets you change the whole game!