drkohler said:
To determine if (parts of) the skeleton actually move(s).....? |
They are not mapping gestures to model movement. The software is generating an X,Y,Z position for each point on the skeletel system. Each frame the camera outputs, the game is just plopping those positions onto the model and rendering them to the screen. The only other thing necessary for this game is to determine the velocity of the parts of the body, so that the ball can react to softer and harder hits. In this case, only the previous positions for each point are needed. If the hand point moved this far from the previous frame, the ball should react this much to being hit. This has no bearing on latency. I guess you are thinking gestures are necessary here, but they are not. Everything in the demo is based on absolute positions.







