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Killzoned said:
Packie said:
Killzoned said:
Mendicate Bias said:
OK this better end this once and for all. This is a list of the top ten most influential AI games and is from a website that is based completely around the discussion of Artificial Intelligence. Actual developers use this site as a discussion board for programming dynamic AI's in video games.

http://aigamedev.com/open/highlights/top-ai-games/

Here is another article on their site about Halo 3

http://aigamedev.com/open/reviews/halo-ai/

You can deny it all you want but Halo has been known throughout the gaming industry for its exceptional AI. So for some of you to doubt that Halo Reach will have AI as good as Killzone 2 when the previous Halo's still have more advanced AI in certain aspects is a joke.

LoL you do know that the video that the guy posted on Killzone 2 is on easy/normal right?

Try playing it on the hardest mode, the AI is clever than ever! Cleveriest AI i ever encounter

Actually, Its only harder because you die very quickly. I didn't notice any changes in the AI even if I notched up the difficulity.

 

You probably didn't pay much attention but try playing on Skirmish mode and see how the AI React, they play like real players.

And didn't KZ2 win the AIgamedev.com AI of the year award?

"The combat AI that Guerrilla Games built over the past 7-8 years since Shellshock: Nam '67, including Killzone 1 for the PS2 and Killzone: Liberation for the PSP has arguably become the best in industry with this latest iteration. The enemy behaviors are dynamic and adaptive, showing off both linear sections and large open areas of the game thanks to its tactical reasoning.

The AI in KILLZONE 2 in particular shines in the Skirmish mode where you can play with computer-controlled bots in large open maps designed for multiplayer, and free of scripts and trigger boxes. The bots were intended for offline play where you have 7 bots on your side against 8 enemies, but you can also compete online with your friends against various combinations of bots. Not only were the bots fun to play against, according many reviewers including to Ryan O'Donnell of Area5.TV, but they even passed an informal Turing test with journalists from the CO-OP show (season 2, episode 1) and others:

“The bot thing is pretty amazing. I was telling you earlier that I was playing it and it was behaving in such a particularly clever way in this one area that I had to check that I wasn't play online.”
— John Davison, WhatTheyPlay.com

Some reviewers even speculated that Skirmish and multiplayer bots were included simply to emphasize the strength of the combat AI. You can watch some High Quality videos of matches against the bots in the Salmun Market or the Radec Academy.

Cooperative buddy AI that accompany you through the game (while actually fighting alongside you) is generally a hard problem that nobody has got entirely right to-date, and there's still room for improvement in Killzone 2's buddies. However, it's one of the best attempts yet and given the underlying engine there's even more potential. In particular, there's a balance to be found between the aggressiveness that can save you in tricky situations vs. buddies playing safe so you don't need to revive them too often.

The Rest

See the rest of the awards in detail at AIGameDev.com!

 


As impressive the KZ2 AI was(especially in skirmish), The AI in skirmish still felt kinda empty. It never gave me the impression that I was fighting real people, Im not saying its stupid but the AI acted like any other standard FPS AI would react. I only play Killzone 2 for the multiplayer, that's where the game truly shines.

 

P.S AIGameDev link doesn't work, its under maintenance or something. thanks anyway.