| Kwaad said: I just looked into this. I know what happend, and why the Wii graphics look so bad. They mad a big big VERY big judgment call. They used the Next Gen graphics Engine. And they set al the settings as low as they could go to make it run. If you look at the buildings, characters. They have a similar rendering Technique. I'd be willing to bet quite a bit of money that the Wii version is running the same graphics engine as the PS3/360.. ... |
Ummm... do you realise the Wii/PS2 versions were done by a DIFFERENT company, right? NOT the same company that made the PS3/360/Next-gen versions??
Your conclusion doesn't make any sense - why would they possibly want to use a next-gen engine, when they are not developing a next-gen version of the game?
There is only one conclusion for the crappy game/result - a crap development team/process. It reminds me a little of my time back at IR, when we had this "top-heavy" PC engine for all our development - and then tried to port the game to the PS2. It ran so badly, they had to scale everything back - and the result was similar.
I'll just about bet the development team worked from a PC dev base, and used some generic engine (rather than something like RenderWare) to port to the Wii/PS2 (they did the PS2 version as well.. didn't they??)
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