Feylic said:
Ugh, no it is not. Those "stupid" charaters you see in Heavenly Sword, do the same things the characters do in Halo. The main difference is the melee to FPS type of fighting scheme. In most FPS's, you don't get stunned, or stopped, every time you get hit, so multiple enemies are allowed to attack you. In a game like Heavenly, you will get stunned/stopped when an enemy hits you, if all the 100's of enemies around you were allowed to all attack (which granted would be more realistic) the game would be impossible. This doesn't mean they are "stupid", they still follow a set up protocols based on what the player character is doing. The reason enemies in Halo search for walls, is because it is a shooting game, and walls can provide cover. Why would a character in Heavenly Sword search for a wall to hide behind, when they need to be at melee range to attack. |
No, the main difference is that the enemies in Halo are always trying to survive and move (something that you can do from any distance). There is no excuse to compare both AIs because they are different and they act different (the fact that the enemies in Heavenly Sword won't try to survive makes this comparison an absurd), this has nothing to do with the type of game. And no, it wouldn't be impossible if they know how to make a balanced game. The problem is that Heavenly Sword is just a button smash game trying to be impressive using a high ammount of dumb enemies that will wait for your attack.
@Deneidez
It' is a flaw, if the enemy is in front of you he should shoot and not ignore the fact that you are there and go to his position, it's an AI problem. Using a better AI the character will ignore the pre-programed actions and attack you because almost every FPS game has pre-programed actions and enemies that should go to a pre-determined position. For example, you can clearly see that the enemies has a pre-determined position in COD (and some of them has a path to follow) but they will attack you even if they aren't in their positions, they won't be limited by the pre-determined actions because they have a good AI. This is not an excuse, the AI is bad in KZ2.
@demonfox13
"KZ2's AI is easily comparable to Halo's."
Only in your mind.