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Hisiru said:
Feylic said:
Hisiru said:
Feylic said:
 

So.. how do you know what type of "AI" they are talking about? All the characters in that video use some sort of AI, they react to player actions, thats what AI is. So the AI that these guys are talking about could be the exact same.

We are talking about Halo, so of course they will use a good AI, just look at Halo 3 ODST. Also, you can simply watch the Vidoc, so you will have your answer.

It probably will be good, but that doesn't mean it's some magical AI that is vastly different from something used in Heavenly Sword, or any other game. AI works in pretty much the same way in every game.

It IS vastly different from something used in Heavenly Sword. In Heavenly Sword the enemies are just stupid characters trying to attack you and sometimes they will be standing in front of you without doing anything (even if they have the chance to attack you), so you can easily kill the enemies because they are simply zombies. In Halo the enemies are always moving and searching for some kind of wall, so they will be protected by the wall, in this case they are really trying to survive AND attack you at the same time. You can't even compare. And now, the AI is even more improved according to Bungie.

Ugh, no it is not. Those "stupid" charaters you see in Heavenly Sword, do the same things the characters do in Halo. The main difference is the melee to FPS type of fighting scheme. In most FPS's, you don't get stunned, or stopped, every time you get hit, so multiple enemies are allowed to attack you. In a game like Heavenly, you will get stunned/stopped when an enemy hits you, if all the 100's of enemies around you were allowed to all attack (which granted would be more realistic) the game would be impossible. This doesn't mean they are "stupid", they still follow a set up protocols based on what the player character is doing. The reason enemies in Halo search for walls, is because it is a shooting game, and walls can provide cover. Why would a character in Heavenly Sword search for a wall to hide behind, when they need to be at melee range to attack.