Hisiru said:
It IS vastly different from something used in Heavenly Sword. In Heavenly Sword the enemies are just stupid characters trying to attack you and sometimes they will be standing in front of you without doing anything (even if they have the chance to attack you), so you can easily kill the enemies because they are simply zombies. In Halo the enemies are always moving and searching for some kind of wall, so they will be protected by the wall, in this case they are really trying to survive AND attack you at the same time. You can't even compare. And now, the AI is even more improved according to Bungie. |
Ugh, no it is not. Those "stupid" charaters you see in Heavenly Sword, do the same things the characters do in Halo. The main difference is the melee to FPS type of fighting scheme. In most FPS's, you don't get stunned, or stopped, every time you get hit, so multiple enemies are allowed to attack you. In a game like Heavenly, you will get stunned/stopped when an enemy hits you, if all the 100's of enemies around you were allowed to all attack (which granted would be more realistic) the game would be impossible. This doesn't mean they are "stupid", they still follow a set up protocols based on what the player character is doing. The reason enemies in Halo search for walls, is because it is a shooting game, and walls can provide cover. Why would a character in Heavenly Sword search for a wall to hide behind, when they need to be at melee range to attack.