It's hard to know what this really means. .1 seconds = 100 milliseconds. When you do stuff like music, anything more than 14 ms of lag (difference between hitting a key and hearing a note) becomes completely unusable. I've got no clue how that translates to games though. Especially reading ramses101's post about standarad wireless controllers have 60ms of lag.
If the lag is similar to a Wii-mote, there shouldn't be any issue unless a game has you batting away bullets in real time.









