wyvers said:
That's exactly the way i do NOT want motion controls to be. Motion controls should be about you doing a motion and the game/avatar should do your motion. Motion controls should not be about a game waiting for a predefined motion and then starting an animation, that would be no other then waggle controls on higher level. |
Are you really going to deny that the motion controls in Heavy Rain DON'T add to the sense of immersion?
It's almost like disparaging advancement in graphics, having better music, story, etc, as they don't add to gameplay directly, even though they're crucial in immersing the player into the game world.