Mendicate Bias said:
I don't care about your first point, I never even commented on it. You can have 10,000 enemies on screen for all I care, if their all as dumb as those AI I saw in that Heavenly Sword video it won't make a difference and will devolve into a deluge of button mashing. My problem is with you claiming that Halo Reach will be lucky to have AI as smart as Killzone 2 when its pretty obvious that Killzone 2 has mediocre AI that was surpassed by even the previous Halo's. You clearly didn't read the articles I linked for you or you wouldn't even be debating right now. Maybe those articles are too technical for you and you don't understand it, do you want me to post something simpler for you? Also stop with the sore thing, your just making yourself sound like a child. No one gets sore over an internet debate unless theres something seriously wrong with them. You tried to use a video to prove that Killzone 2 had superior AI and when me and a couple other members picked the video apart and came to the conclusion that the AI is in fact not very good you became very defensive and started insulting people. I posted two articles with another to come once the server maintenance is done, supporting my point. Now show me why Killzone 2 has such "amazing AI? If you can't then just concede and leave the thread.
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Honestly the video looks like it was played below normal (i could be wrong). I had to go back and try kz2 on default settings on that final assault stage and here are my observations: enemies would yell different things like "oh shit" and run to the next cover spot when I would throw a grenade. Anytime an enemy with a turret spotted me he was wanting to kill me at all costs, but also attacked any of my friend AI's that would try shooting at them, and they would also hide themselves behind the metal plates of the turret when under heavy fire. Everytime I was just doing the ol' come outta cover, fire and hide, reload, etc, I would be welcomed with a grenade, sometimes followed by a rush and being flanked as well. I didn't encounter anyone running away from me and not shooting, if anything I would get melee'ed (2 melee hits=death on default). On 1 mode further (Veteran), enemies are VERY aggressive, highly accurate and are comparable to real players (not the 12 yr old MW2 noobs) with a vast array of tactics. I have yet to beat the game on expert but I got demolished on the area before I have to man the tank.
In conclusion, from what I have seen of the AI in KZ2 vs Halo CE, Halo 3 and ODST (played very little of SP, did more MP), the AI has seemed to have an edge for ME on KZ2, as I was unable to run and gun as much as I did on the Halo series, both on default settings. Another observation is that while on cover, the KZ2 enemies are fairly unpredictable as to where they will pop out half the time, as they will either blind fire, switch position, or run to next cover spot.
Back on the main topic, Reach seems very promising from what I read on Game Informer. I am interested to see how day and night will affect overall combat, how AI will react to stealth vs run and gun, etc. I would also like to see if they do something to change up seemingly scripted events. Back when I played F.E.A.R (original) I was amazed by the AI that game had as well as the ability to make every play through different outside the scripted events. If on 1 playthrough an enemy would pop behind that wall, on the next one he wouldn't but instead he was behind a door down the hallway, etc. I see Bungie really enthusiastic about this game and when that happens, generally speaking, we get a beautiful product.
Make games, not war (that goes for ridiculous fanboys)
I may be the next Maelstorm or not, you be the judge http://videogamesgrow.blogspot.com/ hopefully I can be more of an asset than a fanboy to VGC hehe.