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joeorc said:
WilliamWatts said:
joeorc said:

also I think that has more to do with the amount of time developer's have had with the PS3 more than anything else, for some just learning the system add in the fact there was no custome game Engine's outside of Sony built for the cell processor, and a couple other's that were ready to go to used on the ps3'S Cell were made as something to get you started on for 3rd party.

the first [party} an 2nd {party}  was only at the time who had most likely any real on hand's experience with the hardware :

that was jul 2005

Kutaragi surprised the crowd by revealing that, to date, only 450 PS3 dev kits have been shipped worldwide. Sony plans to release an additional 200 units in August and 300 more in September, but most developers probably will have to wait until October, when the company will ramp up its production to 3,000 units per month. For the time being though, Kutaragi admitted that the current shortage is a problem. "We've been getting a lot of requests from developers since E3 that they want more development kits for the PS3," he said. "The demand for the kits has gone beyond what we can handle. We've been discussing what we can do about it.

so you can see many developer's "outside" of SONY  had to start from scratch,  and even still there have been many developer's 3rd party decided to give it a go.

even with this learning curve.

Metal Gear Solid engine? That was built for the system. They had some of the earliest developer hardware prototypes. Also Sony actually had developer kits out only fractionally after the Xbox 360 kits. They were effectively at a level playing field. Its the quality of said early kits which made the difference.

 

yes there is indeed a metal gear solid engine. kojima even showed it off.

no they were not at a level playing field. because when was all of the xbox360 development kit's released?

way before the ps3 kit's and to top it off when were G5's released?

jun 24 2003!

 

The XBox 360 is the heir to the original XBox, and will be the first next gen console to market with a release date before this Christmas. The 360 will be a scaled-down computer just like its predecessor, but will have a multicore PowerPC architecture instead of a single x86 processor. Therefore the beta development kits for the Microsoft console are not Windows machines at all, but Apple G5s!

Along with the release of the 360, Microsoft is launching a new game development platform called,  XNA, headed by J Allard. Essentially XNA is a version of Visual Studio 2005 Team Edition that is specialized for game development on a variety of platforms, including the XBox 360. Microsoft believes that high definition support is a big deal for the next generation of consoles, and supposedly XNA will help reduce the cost of producing HD games. Apparently XNA is billed as a complete solution, providing tool support for the entire game development process. The platform is due for release early next year.

REMEMBER THAT'S 2003 2 YEAR'S PRIOR TO THE FIRST PLAYSTATION 3 DEVELOPMENT KIT'S

there is quite a lead on developer skill with many developer's that have had pretty good experience with G5's add in the fact that the tool's related to XNA built for the G5's

was still less of a problem for developer's because again many have had experience before with these tool's

now

look at what it was like for the PS3 development kit's and the fresh start quite a number of DEVELOPER'S had to start out with.

it is no way near the level playing field that is for sure.

example:

there is two people who are taking a course in school, both have the same computer course but say as an experiment the prof. gives one of them another test but your only allowed 24 hours to study before you have to take it and the extra part's were only just handed to you the previous day where as the other guy is taking the test with stuf you have had all year, none of the extra stuff the other guy just got.

Sony had kits out at least in early 2005. They had samples of the hardware quite a bit earlier than the release of the PS3. The early Xbox 360 kits had less to do with the final hardware, they didn't have unified shaders they didn't share the full instruction set and nor did they have ED-Ram so they were effectively an early target. The official full spec kits were out about the same time for both systems and the PS3 had an advantage in that developers were already familiar with the Cells instruction set for the SPEs as they shared a common base with the PS2.

But I would say the distribution of early development kits for the PS3 had more to do with Sony wanting to give their developers an early lead and it 'dominate' the system than a lack of availability. Its typical Japanese console maker MO. So its not like they couldn't have gotten more dev kits out sooner they just saw it as advantagous for them to get a lead over the rest of the field because they saw technology as the key to high selling games. Too bad they were wrong, but thats what they thought.